Sony

Sony 9167471 God of War: Ghost of Sparta (PSP) Game

4.1 (95 reviews)

Take Kratos's brutal odyssey through ancient Greece anywhere — Ghost of Sparta delivers console-scale combat and mythology in your hands.

$70.00*
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*Price sourced from Amazon.com. Last updated:Jun 08, 2026.Price and availability are subject to change.

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Overview

Ghost of Sparta drops you into a side of Kratos's story that the mainline PS2 trilogy only hinted at — his search for his brother Deimos and the haunting nightmares that drive him across the ancient world. What makes this feel less like a handheld spinoff and more like a genuine series entry is the combat engine: the expanded melee system allows finishing move chains, air-to-air attacks, and grappling combinations that give fights real expressive depth. The addition of the Spear and Shield alongside the Blades of Athena means you're actively choosing weapon sets based on enemy type rather than mashing through encounters, and the doubling of on-screen enemies from Chains of Olympus means those encounters have genuine scale.

Technically, Ghost of Sparta was a PSP showcase — the environments are large, the bosses are ambitious, and the puzzle design is more layered than anything the platform had previously attempted in the action-adventure space. The game was developed by Ready at Dawn (the same studio behind Chains of Olympus) and released in 2010, near the end of the PSP's commercial lifespan, which meant the team had years of platform experience to draw on. For collectors, this remains a physical UMD release worth owning as a piece of PSP history — and for players new to the prequel storyline, it's the most complete version of that narrative available.

Specifications

Game Title
God of War: Ghost of Sparta
Platform
PSP

Pros & Cons

👍 Pros

  • Combat depth rivals home console God of War entries, with air combos and grapple finishers that feel genuinely expressive on a handheld
  • Double the on-screen enemies compared to Chains of Olympus creates battles with real spectacle and tactical weight
  • The Spear and Shield add a meaningfully different combat rhythm that rewards switching between weapon sets
  • Boss encounters scale impressively for a portable title — several rival the ambition of PS2-era sequences
  • Narrative digs into Kratos's backstory in ways that reframe the entire series, rewarding long-time fans

👎 Cons

  • The PSP's single analog stick limits camera control during complex fights, a hardware constraint no software fix can fully overcome
  • Visually demanding sequences can cause frame dips on older PSP-1000 hardware
  • UMD load times interrupt the pacing more than you'd expect from a 2010 release
  • The handheld screen size diminishes the impact of the game's most visually ambitious set pieces compared to a TV
  • No remaster or HD port exists, so you're locked into the PSP's native resolution

Frequently Asked Questions

Ghost of Sparta is notably larger — it features double the on-screen enemies, bigger boss encounters, and more complex puzzle sequences than Chains of Olympus. Expect a meatier campaign that feels closer to the PS2 entries in scope.
You can jump in without prior knowledge, but the experience deepens considerably if you know Kratos from the PS2 games. Ghost of Sparta fills in major backstory gaps about Kratos's brother Deimos, so series fans will get significantly more out of the narrative.
Beyond the signature Blades of Athena, Ghost of Sparta introduces the Spear and Shield as primary weapons, plus new magical abilities. The combat system was expanded specifically for this title with more air-to-air combos, finishing move variety, and improved grappling mechanics.
Ghost of Sparta was developed for the PSP platform broadly, but it pushes the hardware — the visuals were considered a technical showcase at release. It performs best on PSP-2000 and later models. Original PSP-1000 owners may notice occasional slowdowns during the most intense combat sequences.
No — Ghost of Sparta is a single-player experience exclusively. The focus is entirely on the solo narrative campaign, which is where the game's strengths lie.