
Logitech
Logitech 963291-0403 Attack 3 Eight-Button USB Joystick
★★★★★
Eleven programmable buttons and a twist-grip throttle give flight sim pilots direct hardware control over every critical aircraft function.
$44.95*
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*Price sourced from Amazon.com. Last updated:Jul 14, 2026.Price and availability are subject to change.
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Overview
Key Features
Product Description Logitech Attack 3 Joystick - joystick Device Type JoystickConnectivity Technolog
Buttons Qty 11 Features Trigger, programmable buttons
Cables Included 1 x USB cable - integrated
System Requirements Apple MacOS 9, Apple MacOS X 10.x, Microsoft Windows 98/ME/2000/XP
Manufacturer Warranty 1 year warranty
Specifications
Device Type
Joystick
Connectivity Technology
Wired
Number of Buttons
11
Features
Trigger, programmable buttons
Cables Included
1 x USB cable - integrated
System Requirements (Mac)
Apple MacOS 9, Apple MacOS X 10.x
System Requirements (Windows)
Microsoft Windows 98/ME/2000/XP
Manufacturer Warranty
1 year warranty
Pros & Cons
👍 Pros
- Eleven discrete inputs — including a twist-axis rudder and base throttle slider — cover fundamental flight control axes in a single compact unit without requiring additional hardware.
- USB bus-powered connection requires no external power adapter and no driver installation on most modern operating systems.
- Integrated cable eliminates dongle loss risk; the fixed USB-A connection is plug-and-play for legacy and current systems alike.
- Compact single-unit form factor occupies minimal desk space compared to multi-component HOTAS setups.
- One-year manufacturer warranty covers defects for the standard ownership period.
👎 Cons
- The throttle slider is integrated into the joystick base rather than a separate left-hand unit, which limits ergonomic flexibility for users accustomed to split HOTAS configurations.
- Twist-axis rudder resistance is not user-adjustable, which can cause imprecise rudder inputs for users who prefer heavier or lighter Z-axis tension.
- Programmable button functionality depends entirely on in-game remapping or third-party utilities — no dedicated profiling software is bundled or actively supported.
- System requirements documentation references Windows 98/XP-era OS versions, and current compatibility with Windows 10/11 titles is not officially certified.
- No force feedback — the stick provides no haptic resistance variation based on in-game aerodynamic state.
Frequently Asked Questions
How many buttons does this joystick actually have, and how are they laid out?
The Attack 3 has 11 buttons total. This includes a primary trigger, a thumb button on the main grip, and additional programmable buttons distributed across the base and stick. The button layout is designed to keep frequently used controls reachable without releasing the grip.
Does this joystick work on modern Windows operating systems, or is it limited to the listed legacy OS requirements?
The listed system requirements show Windows 98/ME/2000/XP, reflecting the product's original certification era. As a standard USB HID (Human Interface Device) joystick, it typically enumerates without drivers on Windows 7 through Windows 11, but compatibility with modern titles and force-feedback frameworks is not guaranteed. Testing before committing to a workflow is advisable.
Does the Attack 3 include a twist axis for rudder control?
Yes. The stick features a Z-axis twist handle that functions as a rudder input, eliminating the need for separate rudder pedals for basic flight simulation. The twist range and resistance are fixed — there is no tension adjustment on this axis.
Is the throttle control on the joystick itself or on a separate unit?
The throttle slider is integrated into the base of the joystick unit — there is no separate throttle module. This is a single-unit design, which keeps the footprint compact but means the throttle axis and stick are on the same physical device.
Can the programmable buttons be remapped without third-party software?
The Attack 3 does not include Logitech's profiling software in current listings and predates the modern LGS/G HUB ecosystem. Button remapping relies on in-game keybinding systems or third-party tools like JoyToKey. The stick presents as a standard HID joystick — axes and buttons are exposed to any compatible application.