
Clear-Com CLCM-LQ-2W2 2-Channel Partyline IP Interface
Bridge two partyline intercom channels over any IP network — LAN, WAN, or public Internet — with sub-millisecond OPUS codec latency.
*Price sourced from Amazon.com. Last updated:Jul 14, 2026.Price and availability are subject to change.
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Overview
Key Features
The LQ devices use the low-latency OPUS codec. The OPUS adjustable audio codec meets various data rate, bandwidth and quality requirements.
CCM is a free browser-based software tool with intuitive menus for quick setup and configuration editing that supports the latest versions of all major browsers on MAC, PC and tablet platforms. LQ devices can be added and removed from the system by editing the configurations via the CCM software.
Transport audio and call signaling over LAN, WAN and Internet networks
Up to 6 units can link together (both 4-wire and partyline)
Power-over-Ethernet (PoE)
Specifications
Pros & Cons
👍 Pros
- OPUS codec delivers low-latency, bandwidth-adaptive audio that maintains intelligibility across variable network conditions — LAN, WAN, and public Internet alike.
- Supports both Clear-Com and RTS partyline systems, giving it genuine cross-platform utility in mixed or multi-venue deployments.
- PoE power eliminates the need for AC outlets at installation points, simplifying cable runs in production environments.
- Browser-based CCM configuration requires no software installation and works across platforms, reducing IT friction during setup.
- Two Neutrik etherCON ports provide robust, locking network connectivity suited to touring and live event abuse.
👎 Cons
- Half-rack form factor means it requires a rack mount adapter or shelf — it cannot be mounted solo in a standard 1U rack bay without additional hardware.
- The 6-unit system limit caps total scalability; very large broadcast campuses or stadium productions may outgrow the topology before addressing all connectivity needs.
- OPUS codec quality is network-dependent — audio performance on heavily congested or high-latency WAN connections will be noticeably lower than on a clean LAN.
- Only 2 partyline channels per unit; productions needing higher channel density per node require multiple units and more PoE switch ports.