
Sony PS4-VR-Move2PK VR Camera Move Controllers (Renewed)
Complete your PS4 VR setup with the full tracking stack — headset, camera, and dual Move controllers in one renewed bundle.
*Price sourced from Amazon.com. Last updated:Jun 27, 2026.Price and availability are subject to change.
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Overview
Key Features
Enable the most exciting and immersive gaming experiences in compatible PlayStation VR games
Advanced motion sensing and light tracking technology
Precise and intuitive aiming for compatible PlayStation VR shooter games
Broadcast yourself in play with PlayStation Camera and Become a community sensation by adding a picture-in-picture video of yourself in gameplay livestreams.
When combined with the DUALSHOCK 4 wireless controller's light bar, the evolutionary 3D depth-sensing technology in the PlayStation Camera enables precise player tracking.
Specifications
Pros & Cons
👍 Pros
- Bundling the headset, camera, and two Move controllers eliminates the compatibility guesswork of assembling a PSVR setup piece by piece — all three tracking components are matched and tested together.
- The 3D depth-sensing camera enables full 6DOF head tracking that delivers genuine spatial presence in compatible titles, not just rotational head-look.
- The Move controllers' low-latency Bluetooth connection and responsive inertial sensors translate physical gestures with minimal lag in well-optimized PSVR titles.
- The renewed condition provides entry-level pricing on a complete VR system that still supports a substantial library of PSVR titles, including high-production-value exclusives.
- PlayStation Camera's picture-in-picture broadcast mode lets you share gameplay with audience reaction visible — useful for content creators running PS4 livestreams.
👎 Cons
- Optical camera tracking requires consistent room lighting and clear line-of-sight — the system loses positional accuracy in dim environments or when controllers move out of frame.
- The original PSVR headset's display resolution (960x1080 per eye) is noticeably lower than current-generation VR headsets — screen-door effect is visible in high-contrast scenes.
- The headset uses a single-cable connection through a separate processor unit, adding desk clutter and a potential cable snag point that newer wireless headsets eliminate.
- Move controllers have no thumbstick — locomotion in roomscale games relies on teleportation mechanics rather than smooth movement, which limits navigational freedom in open-world VR titles.
- Renewed condition introduces uncertainty around foam padding and lens hygiene — these are contact components and their condition isn't always disclosed in detail.